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Juantomas Garcia | Sngular

How we use Reinforcement Learning to solve the abbey of the crime

Juantomas Garcia is Chief Envisioner Officer at Sngular and Google Developer Expert for Cloud & Machine Learning. He is the author of the Spanish free software book “La Pastilla Roja” and is organizer of Machine Learning Spain and GDG Cloud Madrid meetups. Juantomas is an international speaker gave more than 300 talks!

Abstract talk
Do you know the Abbey of the Crime? The abbey is an 8-bit game (for spectrum and CPC) that became the first RPG game in 3D (2.5D) in 1987.
This game is a marvel from a technological point of view: in only less than 120k it is capable of storing the sound, the images, all the logic of the program and the data.

Did you manage to finish the game without help? He doesn’t know any human being who has passed it without help. It is one of the most complicated games that have been developed, like a 1000x compared to the revenge of Montezuma from Atari. The complexity is around (10 ** 10000)

In the talk he will tell how we design and build an AI capable of playing alone and learn to complete the game. He will show how to build the AI pipelines using kubeflow and google cloud products to leverage it.